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You indeed create two (or more) symbols in Flash CS, with common frame labeling (you can use different animation lengths for different heroes), then, once you've got your hero selection ( hero1, hero2, hero3 etc, regardless of their amount) you get the class name from selection and get your Hero variable to be assigned an instance of the respective class. Adobe Dreamweaver CS6, Flash CS6 and Fireworks CS6Adobe Animate Classroom in a. snip Also heres the list of serial numbers for the app to have a full-premium version of Adobe Flash CS5 & other CS5 apps, I recommend you find & copy a serial number & paste it in the installation part: snip 2. The proper way is to dynamically create an instance Hero at game start based on the game player's selection.