So as not to spoil the fun from the start, 2 game modes are available to you: the simulation, very very complicated and realistic, and the simplified, where the fuel consumption as well as the damage are reduced but also some gameplay facilities such as teleporting a vehicle to the garage in the event of a breakdown and the possibility of moving forward in the day / night cycle for example.
On the other hand, this car is more fragile than a heavy truck, the damage of the vehicles being taken into account, it will be necessary to take care not to abrupt the mechanics and especially the transmission (avoid driving at full throttle with the differential lock activated by example). The Jeep can also be very useful by its "low" consumption which will allow you to explore a map and unlock the hidden parts and other hidden vehicles. Also you should not venture headlong anywhere at the risk of having to call for assistance for a hand or rather a winch. Indeed, at the wheel of vehicles consuming several liters of fuel per minute, every second counts. To go from point A to point B, it takes time, a lot of time, AND ESPECIALLY patience ! Because progress in kilometers of mud requires thoroughness and tact, but also strategy. Have you ever seen an episode of "Extreme convoys"? It's pretty much the same. What is that all about? Oh yes ! But beware, we are in the presence of a simulation, a real one. You will need to transport wood to the sawmill by locating yourself with a map. It hasn't changed, the game stays true to itself. are all amenities to choose before hitting the road (or to find along the way). Each of the vehicles has its own characteristics and its dedicated equipment: spare wheel, trailer, crane, platform, tank, etc.
The game features 19 vehicles, ranging from the “small” Jeep-type car to the impressive E-7310, a 20-ton, 8-wheel-drive monster. When starting for the first time, only 2 out of 6 cards are playable, the others will be unlocked as you progress. The player always evolves on impassable muddy grounds, where raging river waters and dangerous natural obstacles, all of which react realistically, block you. It is already good to recall the strengths of the previous title, which we find again in MudRunner. Do we take the same ones and start over? Not quite.
Which didn't help bring the title to the fore.ģ years later, it is the studio Saber Interactive which puts the cover again, this time under the control of Focus Home Interactive, to update a title already full of quality.
An audience reduced to the PC universe and which had gone "unnoticed" in the eyes of Focus Home Interactive at the time, according to Cédric Lagarrigue, CEO of the publisher, during an interview on the microphone of. Do you know spintires? The first episode of the title was reserved for a public of informed players, amateur of fastidious driving simulation.